RaidAlarm configuration editor
Set everything with sliders and toggles, then export your config.json. Your progress saves in this browser as you go. See the docs for what each setting does.
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General
Debug
Debug: flip to true when you want RaidAlarm to log more to ArkApi.log while you sort a problem. Leave it off for normal runs.
RaidAlarm
RaidAlarm: the rules. This plugin listens for structure damage and batches it, so one raid is one alert, not a hundred pings.
BatchSeconds
BatchSeconds: the length of one alert window, in seconds. All hits on one tribe inside this window become a single alert. 60 means at most one alert per tribe per minute during a raid. A raid that lasts ten minutes sends about ten alerts, one a minute, so you see it is ongoing.
MinHitsToAlert
MinHitsToAlert: how many hits a window needs before it sends an alert. This keeps a single stray hit quiet. 5 is a good floor. A bigger number needs a heavier attack to alert.
IgnoreSelfDamage
IgnoreSelfDamage: set to true so a tribe hitting its own build does not alert. This uses the attacker's team, so demolishing or picking up your own base stays quiet.
PlayerAttackersOnly
PlayerAttackersOnly: set to true so only a player raid triggers an alert. This skips a wild dino that wanders into a base. Set to false to also alert on wild creature attacks.
LogCoords
LogCoords: set to true to add the map spot of the attacker (who stands at your base) to the alert, so you know where the raid is. Set to false to leave coords out.
WarnOnlineTribe
WarnOnlineTribe: set to true to also warn any tribe members who are online, in game, when their base is hit. Set to false for a Discord only alert.
PingEveryRaid
PingEveryRaid: set to true to add an @here ping to each Discord alert. Set to false for a quiet post.
MinTeamId
MinTeamId: only alert for structures owned by a team id above this number. 0 means alert for any owned structure. Raise it if you find wild or neutral builds are triggering alerts. Most servers can leave it at 0.
Discord
Discord: the whole point of the plugin. One clean alert per raid window.
Enabled
Enabled: true lets the raid alerts go out to Discord. When it is off, tribes only get the in game warning.
WebhookURL
WebhookURL: drop in the webhook link for the channel where raids should show up. Splitting it by tribe comes later, for now every alert lands on this one hook.
Username
Username: whatever name you want on the bot when it drops a raid alert.
ServerName
ServerName: the footer name on each alert. Put your server here.