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RaidAlarm configuration editor

Set everything with sliders and toggles, then export the files. This covers the whole config folder: config.json for how the plugin behaves, one file per crate for the loot, the shared pools they draw from, and the language file players read. Your progress saves in this browser as you go. See the docs for what each setting does.

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Templates

Save every file you have changed as one named set, then load it any time. Stored in this browser.

No templates yet.

Settings

Crates

No crate files yet.

Shared pools

No shared pools yet.

Language

No language file published.

config.json

How the plugin behaves. Settings only, never loot.

General

Language

LangAutoFill

SenderName

General

Debug

Debug: flip to true when you want RaidAlarm to log more to ArkApi.log while you sort a problem. Leave it off for normal runs.

Commands

AlarmCMD

Permissions

Enabled

Strict

UseNode

PersonalNode

TribeNode

MentionNode

QuietNode

FastNode

AdminNode

Database

UseMySQL

Host

Port

User

Password

Database

TableName

SQLiteDatabasePath

Server

Name

NameFromParams

UseSessionName

Id

ApiUtilsMod

Enabled

BackdropColor

ScreenPosition

TextAlign

TextScale

MessageSeconds

AlsoShowInChat

MapName

Pretty

Overrides

RaidAlarm

RaidAlarm: the rules. This plugin listens for structure damage and batches it, so one raid is one alert, not a hundred pings.

BatchSeconds

BatchSeconds: the length of one alert window, in seconds. All hits on one tribe inside this window become a single alert. 60 means at most one alert per tribe per minute during a raid. A raid that lasts ten minutes sends about ten alerts, one a minute, so you see it is ongoing.

MinHitsToAlert

MinHitsToAlert: how many hits a window needs before it sends an alert. This keeps a single stray hit quiet. 5 is a good floor. A bigger number needs a heavier attack to alert.

IgnoreSelfDamage

IgnoreSelfDamage: set to true so a tribe hitting its own build does not alert. This uses the attacker's team, so demolishing or picking up your own base stays quiet.

PlayerAttackersOnly

PlayerAttackersOnly: set to true so only a player raid triggers an alert. This skips a wild dino that wanders into a base. Set to false to also alert on wild creature attacks.

LogCoords

LogCoords: set to true to add the map spot of the attacker (who stands at your base) to the alert, so you know where the raid is. Set to false to leave coords out.

WarnOnlineTribe

WarnOnlineTribe: set to true to also warn any tribe members who are online, in game, when their base is hit. Set to false for a Discord only alert.

PingEveryRaid

PingEveryRaid: set to true to add an @here ping to each Discord alert. Set to false for a quiet post.

MinTeamId

MinTeamId: only alert for structures owned by a team id above this number. 0 means alert for any owned structure. Raise it if you find wild or neutral builds are triggering alerts. Most servers can leave it at 0.

BreachHits

BreachMinutes

RaidOverSeconds

UpdateSeconds

LiveMessage

PostRecap

Routes

Enabled

AllowedHosts

AllowThreads

MaxUrlLength

ConfirmMinutes

KeeperStaleDays

HandoverHours

HardStrikesToDrop

HeartbeatDays

MaxMuteMinutes

QuietBlocksAll

FastBatchSeconds

SetCooldownSeconds

TestCooldownSeconds

MaxPostsPerTick

MaxInFlight

MaxQueued

TierCacheSeconds

KeepCallsDays

Show

Server

Attacker

AttackerTribe

Coords

Hits

Online

Tribe

Attacker

AttackerTribe

Coords

Hits

Online

Player

Attacker

AttackerTribe

Coords

Hits

Online

Tiers

Default

Lines

BatchSeconds

Mention

Quiet

Recap

HeartbeatDays

vip

Lines

BatchSeconds

Mention

Quiet

Recap

HeartbeatDays

vip2

Lines

BatchSeconds

Mention

Quiet

Recap

HeartbeatDays