RaidAlarm configuration editor
Set everything with sliders and toggles, then export the files. This covers the whole config folder: config.json for how the plugin behaves, one file per crate for the loot, the shared pools they draw from, and the language file players read. Your progress saves in this browser as you go. See the docs for what each setting does.
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Templates
Save every file you have changed as one named set, then load it any time. Stored in this browser.
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Settings
Crates
No crate files yet.
Shared pools
No shared pools yet.
Language
No language file published.
config.json
How the plugin behaves. Settings only, never loot.
General
Language
LangAutoFill
SenderName
General
Debug
Debug: flip to true when you want RaidAlarm to log more to ArkApi.log while you sort a problem. Leave it off for normal runs.
Commands
AlarmCMD
Permissions
Enabled
Strict
UseNode
PersonalNode
TribeNode
MentionNode
QuietNode
FastNode
AdminNode
Database
UseMySQL
Host
Port
User
Password
Database
TableName
SQLiteDatabasePath
Server
Name
NameFromParams
UseSessionName
Id
ApiUtilsMod
Enabled
BackdropColor
ScreenPosition
TextAlign
TextScale
MessageSeconds
AlsoShowInChat
MapName
Pretty
Overrides
RaidAlarm
RaidAlarm: the rules. This plugin listens for structure damage and batches it, so one raid is one alert, not a hundred pings.
BatchSeconds
BatchSeconds: the length of one alert window, in seconds. All hits on one tribe inside this window become a single alert. 60 means at most one alert per tribe per minute during a raid. A raid that lasts ten minutes sends about ten alerts, one a minute, so you see it is ongoing.
MinHitsToAlert
MinHitsToAlert: how many hits a window needs before it sends an alert. This keeps a single stray hit quiet. 5 is a good floor. A bigger number needs a heavier attack to alert.
IgnoreSelfDamage
IgnoreSelfDamage: set to true so a tribe hitting its own build does not alert. This uses the attacker's team, so demolishing or picking up your own base stays quiet.
PlayerAttackersOnly
PlayerAttackersOnly: set to true so only a player raid triggers an alert. This skips a wild dino that wanders into a base. Set to false to also alert on wild creature attacks.
LogCoords
LogCoords: set to true to add the map spot of the attacker (who stands at your base) to the alert, so you know where the raid is. Set to false to leave coords out.
WarnOnlineTribe
WarnOnlineTribe: set to true to also warn any tribe members who are online, in game, when their base is hit. Set to false for a Discord only alert.
PingEveryRaid
PingEveryRaid: set to true to add an @here ping to each Discord alert. Set to false for a quiet post.
MinTeamId
MinTeamId: only alert for structures owned by a team id above this number. 0 means alert for any owned structure. Raise it if you find wild or neutral builds are triggering alerts. Most servers can leave it at 0.
BreachHits
BreachMinutes
RaidOverSeconds
UpdateSeconds
LiveMessage
PostRecap
Routes
Enabled
AllowedHosts
AllowThreads
MaxUrlLength
ConfirmMinutes
KeeperStaleDays
HandoverHours
HardStrikesToDrop
HeartbeatDays
MaxMuteMinutes
QuietBlocksAll
FastBatchSeconds
SetCooldownSeconds
TestCooldownSeconds
MaxPostsPerTick
MaxInFlight
MaxQueued
TierCacheSeconds
KeepCallsDays
Show
Server
Attacker
AttackerTribe
Coords
Hits
Online
Tribe
Attacker
AttackerTribe
Coords
Hits
Online
Player
Attacker
AttackerTribe
Coords
Hits
Online
Tiers
Default
Lines
BatchSeconds
Mention
Quiet
Recap
HeartbeatDays
vip
Lines
BatchSeconds
Mention
Quiet
Recap
HeartbeatDays
vip2
Lines
BatchSeconds
Mention
Quiet
Recap
HeartbeatDays